What is Heads Will Roll?
Heads Will Roll is Thunderkick’s crash game, released in September 2025. Thunderkick is a Stockholm-based studio known for high-quality slot games with distinctive mechanics — and they’ve applied that ethos to the crash format.
Rather than a plane or rocket with a continuously climbing multiplier, Heads Will Roll uses a die-rolling ladder system. Each roll advances you up the ladder, triggers Fate Mode, or ends the round. The mechanic is discrete — round by round — rather than the continuous climb of standard crash games.
Four difficulty modes set different max win ceilings: Easy tops at 35x, Brutal reaches 2,400x. The mode selection happens before the round and determines the entire risk structure.
How to Play Heads Will Roll
- Choose a difficulty mode before the round: Easy, Normal, Hard, or Brutal. Each has a different max win ceiling and crash probability distribution.
- Place your bet.
- Roll the die each step up the ladder. Three outcomes are possible per roll:
- Advance — move up the ladder, multiplier increases
- Fate Mode — enter a high-risk state (see below)
- Game over — round ends, bet lost
- Cash out at any ladder rung to collect the current multiplier.
- There is no auto cashout — each roll is a manual decision.
Difficulty Modes
| Mode | Max Win | Risk Level |
|---|---|---|
| Easy | 35x | Low |
| Normal | ~200x | Medium |
| Hard | ~800x | High |
| Brutal | 2,400x | Extreme |
The mode selection sets the probability distribution for the entire round. Brutal mode reaches the highest multipliers but crashes far more frequently at early ladder positions.
Fate Mode
When a die roll triggers Fate Mode, you’re offered a binary choice: accept your current ladder position and cash out, or continue into Fate Mode for a higher potential multiplier at significantly elevated crash risk. It’s the game’s sharpest decision point — the explicit moment where you choose between the certain win and the higher-risk continuation.
Why No Auto Cashout?
Heads Will Roll is designed around discrete decisions at each ladder rung, which makes auto cashout less applicable than in continuous-multiplier games. Every roll is a moment where you choose to continue or exit. The game rewards attentive play rather than set-and-forget strategy.
Thunderkick’s Production Quality
Thunderkick titles consistently stand out for visual and audio design. Heads Will Roll follows that pattern — the medieval headsman aesthetic, animation quality, and sound design are noticeably above average for the crash category.
Availability
Thunderkick games are available at a wide range of licensed European operators. Coverage is solid but not as universal as Pragmatic Play or Evolution.
Verdict
Heads Will Roll is the most mechanically inventive crash game from a traditional iGaming studio. The die-rolling ladder, difficulty modes, and Fate Mode decision create a genuinely different experience to standard crash games — closer to a game of skill in feel, even if the mathematics are the same. The 96% RTP and 2,400x ceiling are limitations, and the absence of auto cashout means it demands more attention than competitors. For players who find standard crash too passive, Heads Will Roll is the most interesting alternative in the category.